![]() ![]() Pushed power-level in an attempt to sell to Eternal-Format players, combined with a lack of focus on set-design and narrative. 1v1 gives you very little room for mercy, whereas commander often encourages players to help each other. TL DR: I like commander better because it's less about winning and more about playing how you want. On Arena or in tournaments, nothing would be done about it and I'd only have myself to blame for not spending more money on a top-tier deck. If I'm in a playgroup and someone completely shuts me down, counters or removes every card I play for the entire game, and prevents me from having fun - the other players will help me out, and we'll likely never choose to play with that person again because of how inconsiderate they were being. Ultimately I learned that most people play standard to win in the most efficient way possible, no matter how bad that makes the experience feel for the loser.Ĭommander on the other hand (if you're not playing CEDH) is about having fun, making friends, and self-expression - which is what I want from magic. I did (and still do) occasionally play standard on MTG Arena, but it can be really soul crushing to get stomped by people that spend way more money than you, grind way harder than you, or have the win condition of getting you to quit. I can only speak for myself, but when I first got into magic and learned what rotation was, I decided that I wasn't going to spend money on standard or any format where my cards would become useless and I'd constantly have to spend money to replace them. The important thing is to actually talk to people and reach some kind of mutually desired experience. You can find groups for cutthroat play, casual play, battlecruiser play, etc. I don't expect WotC to be perfect but holy shit I feel like they didn't bother playtesting nearly enough.Ĭommander tends to be more diverse in the sense that it is what you make it. The companion mechanic warped nearly every format and required an emergency errata, which wasn't printed on the cards. Something like 10+ mechanically unique cards were banned in Standard at the same time due to power creep and lazy testing. The 2019-2020 constructed environment was an absolute shitshow. I don't have a stable enough schedule to play, to justify spending that much money on a deck I'll play maybe 10 times before the next set drops. I see the cost of things like Goldspan Dragon and ask myself why I didn't just buy a Sylvan Library. ![]() I look at the cost of $200+ Standard decks that will lose 80% of their value after rotation and realize I could buy several eternally playable staples for that price, which will retain their value better over time. r/magicTCG is not produced, endorsed, supported by, or affiliated with Wizards of the Coast. Magic: The Gathering, including card images, symbols, and text, is © Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc. ![]() The Lost Caverns of Ixalan November 2023. ![]() Universes Beyond: Doctor Who October 13, 2023.The bot will automatically post a comment in reply, with links for that card.įree discussion thread every weekend Upcoming Set Releases Name in your post or comment and put it in double brackets, like this: Images, up-to-date text, rulings, and more. We have a card-information bot in this subreddit which can fetch How to identify what set a card is from.Roundup of other Magic-related subreddits and sites.Playing Magic during the coronavirus pandemic.No posts that are just pictures of cards.Buy/sell/trade in the consolidated thread.No sexually explicit content or violence/disturbing imagery.The rules listed in this sidebar are a brief summary meant to give youĪ general idea of our subreddit rules. ![]()
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